Chaos Cubed Features
Bucket of Sulfur Cube
- Need an easy way of getting your new Sulfur Cube friend from the Sulfur caves to your base? Sure, you could experiment with blocks to make the Sulfur Cube bounce, slide, or traverse long distances – or you can just scoop it up with a bucket and tuck it safely away in your inventory.
Sulfur Cubes
- Sulfur Cubes are a new mob coming to Minecraft with a curious appetite for... blocks! Found in Sulfur caves, this curious mob transforms depending on which block the player feeds it. Experiment and discover how to send Sulfur Cubes bouncing, sliding, and more!
Sulfur springs
- Found across the Overworld, you’ll know if you’ve spotted a Sulfur pool thanks to its Sulfur and Cinnabar blocks – and the noxious gas coming from it! But dig beneath these and you’ll discover a Sulfur cave, filled with new blocks to mine and a new mob to meet!
Potent Sulfur
- The new potent Sulfur block is the reason why Sulfur springs are so bubbly – and a bit nauseating. You can also create hot bubbling pools by placing potent Sulfur beneath water! You’ll soon spy bubble columns, as well as puffs of noxious gas. Build with caution, because noxious gas will trigger nausea in players and nearby mobs!
Sulfur caves
- Discover this new cave type, with shallow pools of water and glow lichen. Sulfur caves are filled with yellow blocks of Sulfur, red blocks of Cinnabar, Sulfur spikes, and a curious mob called the Sulfur Cube!
New block sets
- You’ll find two new block sets in Sulfur caves – Cinnabar and Sulfur! These new blocks allow you to add rich reds and yellows into your builds, and each comes with its own full block set. Cobble them, craft with them, turn them into stairs or bricks – the choice is yours!
Sulfur Spikes
- Sulfur Spikes grow on Cinnabar and Sulfur blocks, giving Sulfur caves a distinctive look. Unlike Pointed Dripstone, stepping on Sulfur Spikes is harmless, but they can still fall and hurt you – it’s just a pretty rare occurrence.
Geysers
- Watch your step or you’ll go flying! Geysers form when a Magma block is generated or placed underneath a potent Sulfur block that’s submerged underneath 1 to 4 blocks of water. Use them for a vertical boost or a dramatic landscaping element!
Special block: TNT
- Why would anyone feed a TNT block to a Sulfur Cube? To see what happens, of course! Try it out for yourself, ignite it, and enjoy (or deeply regret) the explosive results.
Special block: Magma
- Play hot potato by having a Sulfur Cube absorb a Magma block.
Music
- Added new music by composer fingerspit (Paula Ruiz) to the game
Added a new music disc with the song "Bounce" that may be found inside Minecarts with Chests in abandoned mineshaft structures within Sulfur Caves
- Added new music tracks Ebb, Home, Memories, Nightly, and Shores to the main Menu music, Creative Mode music, and several biomes
- Mesa
- Bamboo Jungle
- Cherry Grove
- Desert
- Dripstone Caves
- Flower Forest
- Forest
- Frozen Peaks
- Grove
- Jagged Peaks
- Jungle
- Lush Caves
- Meadow
- Old Growth Spruce Taiga
- Old Growth Pine Taiga
- Snowy Slopes
- Sparse Jungle
- Snowy Peaks
- Swamp
- Sulfur Caves
Features and Bug Fixes
Accessibility Features
- Added a Panorama Scroll Speed slider to Video settings that controls the rotation speed of the main menu background (MCPE-180178)
- Fixed a bug where animations always generated closed captions regardless of distance (MCPE-238088)
- "Hide Sky Flashes" setting now also suppresses lightning sky flashes in the Overworld, matching Java Edition behavior (MCPE-180737)
- Text to speech (TTS) will now read the character '&' as 'and' instead of 'ampersand'
Biomes
- Fixed a bug that caused custom Nether biomes to generate with a repeating tiling pattern across chunk boundaries
Blocks
- Fixed Command Block Hover Note text not updating after changing it until the world is reloaded (MCPE-236701)
- Iron doors and stone buttons now generate in strongholds (MCPE-11765)
- Fixed wooden doors in strongholds being placed with the wrong orientation
- Fixed Java parity issue where Cauldron/Composter blocks pulled by sticky pistons can pull player through walls (MCPE-181221)
- Using Bone Meal on Dirt in shallow water will now correctly create Seagrass or Coral (MCPE-91152)
- Fixed a client-side display issue that caused falling blocks (such as Sand, Gravel, and Anvils) to appear to pass through Cobwebs without slowing down and to lose their collision after landing
- TNT blocks now have smoke particles when ignited (MCPE-238488)
Character Creator
- Improved character load time on the main menu
- Fixed error message displayed when importing a custom skin on Android without enough device space (MCPE-231262)
Gameplay
- Fixed items being duplicated when crossing chunk borders in The End (MCPE-233883)
- Fixed a bug that caused entities on the edge of less-than full-height water and lava to still be affected by the liquid. (MCPE-45633 ) (MCPE-183531)
- Fixed a bug where bees don't pollinate Spore Blossoms and Chorus Flowers (MCPE-174401)
- Fixed a bug where Strider's loot was not affected by Looting Enchantment (MCPE-112761)
- Fixed Experience Orbs spawning at an incorrect position after killing a Bee, Phantom, or Vex (MCPE-61885) (MCPE-49418)
- Bees now follow players holding Chorus Flowers or Spore Blossoms
- Bees can now be bred and aged by Chorus Flowers and Spore Blossoms
- Fixed a bug where trees growing next to Spore Blossoms and Chorus Flowers did not have a chance to generate beehives.
- Fixed an issue where dimensions with large sections of air blocks could degrade performance during initial load
- Fixed a bug where vehicles with a non-zero lock_rider_rotation value would continuously rotate when a player was riding them without giving any movement input
- Removed warning text that "you can't earn achievements" when creating a world with Add-ons enabled.
General
- Fixed the rest of the cases where offline multiplayer would load infinitely (MCPE-173418)
- Fixed bug where boat would jitter when switching from one to the other.
- Connections from players with names that could interfere with game functions are now rejected (MCPE-233682)
- Fixed an issue where players could not join another player's game session when launching the game from an external invitation
- Dedicated servers now have the allow list enabled by default in the server.properties, and will display a warning on server startup if the allow list is enabled but contains no entries
- Party chat now appears in the world, and you can respond from world chat with the /party command
- Fixed a crash that could occur when loading behavior packs with multiple custom dimension definitions (MCPE-238456)
- Updated the game credits
- Updated the Cubemap
- Fixed an issue where accepting a game invite while the game was loading could fail due to skins not yet being loaded
- Fixed placement of Lakes where they would not break above the surface
- Fixed a scenario where the game would send excessive web requests.
Graphical
- Texture streaming is now enabled by default on supported platforms and can be disabled in Video settings. Texture streaming is currently only available to PC and mobile devices and will be expanded to other platforms in the future
- Fixed some blocks appearing as semi-transparent in the inventory when Texture Streaming is enabled (MCPE-235799)
- Streamed textures are no longer completely invisible after being off-screen for a while.
- Fixed an issue where dithered objects would flicker in split-screen.
- Fixed an issue where item-in-hand was clipping when inside a block in Vibrant Visuals
- Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy
- Snow golem heads no longer render as completely black with Vibrant Visuals enabled
- Added fog in the End Dimension while the Ender Dragon is alive.
- Fixed some animations not working correctly on certain Android devices (MCPE-235729)
- Fixed an issue that caused dropped items to sometimes appear behind other objects in Ray Tracing graphics mode
- Fixed snow golem heads disappearing in Ray Tracing mode when the player is too close
- Fixed z-fighting on scaffolding top face.
- Fixed an issue where loading in some Marketplace worlds would result in all white screen in Vibrant Visuals.
- Updated the fog JSON schemas to allow keyframes for the following volumetric fog data members. JSONs must target the 1.26.20 schema version to use this new capability :
Max Density: Maximum fog density (0.0–1.0)
- Zero Density Height: Y level with maximum density
- Max Density Height: Y level where density reaches 0
- Scattering: RGB scattering coefficients (light bouncing in fog)
- Absorption: RGB absorption coefficients (light absorbed by fog)
- Henyey Greenstein G: Scattering asymmetry parameter
Input
- Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected
Loot Tables
- Fixed loot table container filling so that when trying to insert a new item, existing partial stacks will be merged to open up slots for new additions (MCPE-233039)
Marketplace
- Fixed instances where open color picker button appeared on pages with no color picker (MCPE-229764)
- Fixed flickering crosshair in split screen (MCPE-123918)
Mobs
- Skeletons, Strays, Bogged, and Parched now shoot arrows at the same rate as Java Edition, with difficulty-based attack intervals instead of distance-scaled intervals (MCPE-61036)
- Fixed issue where Villager farmers get stuck nodding while planting crops (MCPE-237708)
- Fixed a bug where Ghasts could get stuck in the preparing-to-fire animation pose after the player walks out of attack range
- Fixed an issue where mob audio could switch to underwater sound variants while the mob was still above the visible water surface
- Sulfur Cubes can now receive angled knockback when hit using weapons enchanted with Knockback and when the attacker is sprinting or swimming (MCPE-238284)
Realms
- Fixed a bug in the Realms saves screen where the "Save to storage" button on an automatic save displayed the active world's size instead of the selected save's size, and the "Free up space" dialog was not shown when the selected automatic save was too large to fit in the Realm's storage
- Fixed an issue where two states could be presented in the moderate feed screen
- Added information surrounding resource packs download progress to join Realm progress message
- Fixed number of online players not showing on chosen Realm screen
- Added achievements disabled warning modal to Realms Edit World
- Fixed an issue where clearing Realm members via "Clear All Members" resulted in a crash
- Realms Hub added to In-game pause screen, replacing the Realms Stories button.
- Server Settings added for Simulation distance and Max player count.
- "No Members Found" modal no longer briefly shows up before loading members in Realms Stories and Realms Hub
- Fixed Realms Hub settings screens not exiting properly after saving changes made on the screens.
- Disable clear all members button for admin roles to avoid confusion, since admins cannot remove other admins or owners
- Adding in a hardcore heart and border in the Realms Hub Slots section
- "No Members Found" empty state no longer briefly shows up before loading members in the Realms Hub Members tab
Social Drawer
- Fixed a crash that could occur when trying to search for players without signing in (MCPE-235488)
Sounds
- Tune trumpet sound assets for Copper variants Note Block interaction so that they are in tune with other Note Block variants (MCPE-237578)
Stability and Performance
- Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved
- Fixed crash when using a structure block that contains a glow stone in Ray Tracing graphics mode . (MCPE-236402)
- Fixed constant hard drive activity caused by the texture cache flushing to disk every frame (MCPE-238187)
- Fixed a crash that could occur when loading recipes with invalid result counts from behavior packs during server initialization
- Fixed a crash that could occur on world exit or join when texture streaming is enabled
- Reduced unnecessary copies in atmospheric scattering keyframe lookups to improve frame time when Vibrant Visuals are enabled
- Fixed a crash that could occur when initializing a dimension on the client side if the spawn dimension was set to a non-Overworld dimension
- Fix a crash that could occur when a player takes too long to join local multiplayer on XBOX
User Interface
- Text fields can now be navigated using the Tab key, which enters editing mode with all text selected. Pressing Tab while editing moves to the next field
- Fixed an issue that caused the Default Game Mode and the Activate Cheats settings to appear editable to players that don't have operator permissions. (MCPE-237784)
- Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android
- Fixed Banner message for graphics mode settings option (MCPE-231879)
- Storage indicator now is taller and has a square action button. Copy has been updated from "Go to storage settings" to "Settings".
- Enabled add-ons in the create from template screen for preview (MCPE-232902)
- Narrate chat text if UI or Char narration is enabled
- Stop narration of typed letters when the message is sent
- Narrate chat input text when it's auto-completed or taken from history
- Updated Recipe unlocked tooltip design
- Fixed issue on the idle device screen on Switch, which could result in the text showing incorrectly. The image has been updated also.
- Fixes buttons sometimes becoming unselectable at the bottom of a scroll panel while using a controller (
- Crafting preview now shows the correct wood material variants.Recipes containing different wood materials now show the variants related to the materials you own.
World Storage
- Added OREUI Storage Settings: Storage Status and Management
- Added cloud backup of Windows worlds as an early previewPlease share your feedback at feedback.minecraft.net and report any bugs you find at bugs.mojang.com to help inform next our steps
Technical Updates
Add-Ons
- Released the Custom Projectiles experiment. They can now be used beyond the experimental context
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
minecraft:behavior.make_love
- minecraft:behavior.receive_love
- minecraft:behavior.skeleton_horse_trap
- minecraft:behavior.swell
- minecraft:behavior.restrict_open_door
- minecraft:behavior.restrict_sun
- minecraft:behavior.rise_to_liquid_level
- minecraft:behavior.roll
- minecraft:behavior.run_around_like_crazy
- minecraft:behavior.scared
- minecraft:behavior.stay_while_sitting
- minecraft:behavior.sneeze
- minecraft:behavior.trade_interest
- minecraft:behavior.follow_caravan
- minecraft:behavior.share_items
- minecraft:behavior.target_when_pushed
- minecraft:behavior.dragondeath
- minecraft:behavior.dragonholdingpattern
- minecraft:behavior.dragonlanding
- minecraft:behavior.dragonscanning
- minecraft:behavior.dragontakeoff
- Fields xz_range and y_range now only accept an object with min and max values. Other formats will fail to parse
API
- Fixed a crash that would sometimes occur when setting the color of an item with DyeableItemComponent (MCPE-237909)
- Released @minecraft/server version 2.8.0
- Added @minecraft/server version 2.9.0-beta
- Significantly improved block search speed when using BlockVolume for 'getBlocks' API.
- Significantly improved block search speed when using BlockVolume for 'containsBlock' API.
- Released ClientSystemInfo.locale from beta to 2.8.0
- Released class BlockContainerClosedAfterEvent from beta to 2.8.0
- Released class BlockContainerClosedAfterEventSignal from beta to 2.8.0
- Released class BlockContainerOpenedAfterEvent from beta to 2.8.0
- Released class BlockContainerOpenedAfterEventSignal from beta to 2.8.0
- Released class EntityContainerClosedAfterEvent from beta to 2.8.0
- Released class EntityContainerClosedAfterEventSignal from beta to 2.8.0
- Released class EntityContainerOpenedAfterEvent from beta to 2.8.0
- Released class EntityContainerOpenedAfterEventSignal from beta to 2.8.0
- Released class ContainerAccessSource from beta to 2.8.0
- Released interface BlockContainerAccessEventOptions from beta to 2.8.0
- Released interface EntityContainerAccessEventOptions from beta to 2.8.0
- Released interface ContainerAccessSourceFilter from beta to 2.8.0
- Released class EntityEnderInventoryComponent from beta to 2.8.0
- Released function StructureManager.getPackStructureIds from beta to 2.8.0
- Fixed issue where SimulatedPlayers do not spawn with properties defined in player.json.
- Fixed Dimension.containsBlock() returning incorrect results when using exclude filters on a BlockVolume smaller than 16x16x16
- Released EntityUpgradeAfterEvent from beta to stable
- Entity version upgrades are no longer gated behind the Upcoming Creator Features experiment
- Added a new condition "biome_has_tag" that allows checking which biome tag is present at the location of the entity that is dropping lootSpecify which Biome tag to check in the "tag" field of the condition
- Replaced Observable with ObservableString, ObservableNumber, ObservableUIRawMessage, and ObservableBoolean.Instead of using Observable.create you should now use the constructor, i.e. new ObservableString("hello!")
- UserClose -> ClientClosed
- ServerClose -> ServerClosed
- UserBusy is unchanged
Biome Components
- The following biome components have been taken out of beta and are available starting with the "1.26.30" format version:
"minecraft:surface_builder"
- "minecraft:subsurface_builder"
Blocks
- Fixed a bug where the "minecraft:material_instances" on custom blocks would override the "minecraft:material_instances" inside a "minecraft:item_visual", causing custom blocks held by the player to be rendered incorrectly (MCPE-234766)
- Fixed permutation component constraints for multi-blocks with format_version >= 1.26.20
- Released the culling_shape field in the minecraft:geometry component from behind the VoxelShapes experiment. Non-unit-Cube culling shapes for vanilla blocks (e.g. fences, bells, slabs) still require the experiment.
- Released the snow logging behavior for Block Precipitation Interaction component out of experimental. The feature requires version 1.21.120+
Fixed bug where custom blocks with random_offset would be put back in the center of its position when snow logged.
- Changed the precipitation behavior value from "snow_log_no_collision" to "snowlogging" to avoid confusion regarding its functionality.
- Supported values are always and never (default)
- When set to always, the block is considered when lava attempts to spread fire after adjacent block updates, while still respecting normal fire placement rules
- When set to never, the block is excluded from that check
- The "lava_flammable" field of the "minecraft:flammable" component is now usable without the Experimental Upcoming Creator Features
Client Entities
- Added the hide_held_items Molang expression property to minecraft:client_entity's scripts section that hides held items when it evaluates to a non-zero value
Components
- Fixed an assert that would occur when trying to use the minecraft:noise_gradient builder type inside a minecraft:surface_builder biome component if the biome definition's schema version was set to beta.
- Added field 'stop_if_holding_item' to "minecraft:behavior.pickup_items"
Defaults to false,
- If true, the mob will not pick up another item if the item's preferred slot matches
Commands
- Fixed command auto-completion for custom block states with integer values showing incorrect zero-based indices instead of the actual defined values (MCPE-236301)
- Removed the locatorbar boolean gamerule. Worlds that previously had locatorbar set to true will automatically migrate to the new playerWaypoints Game Rule with a value of everyone, and false will migrate to off.
- Added the playerWaypoints gamerule as a replacement for the deprecated locatorbar Game Rule. Accepted values are off (players are not shown on the locator bar) and everyone (all players are visible on the locator bar).
- /stopsound command now produces exactly one success or failure message upon completion (MCPE-236165)
- /playsound command now produces exactly one success or failure message upon completion (MCPE-236157)
- Change how the localization process percentage signs in formatted strings: a numbered form with an invalid parameter will be left as it is
- Fixed an issue where every /camerashake add changed the shake types of previously added shake events
- Fix missing suggestions for commands typed after '/execute run setblock' (MCPE-238266)
Content Log
- Content log messages now cut out the user's personal file path prefix to instead only show the relevant path
Dedicated Server
- JSON schema outputs now include beta format versions
Editor
- Added Custom Dimensions tool to the action bar. Easy and teleport between custom dimensions inside your world.
- Added Dimensions and Biome Data Assignment tools
- Added the Custom Mesh tool to Editor, allowing creators to import STL mesh files and place them as blocks
- Added Cherry, Mangrove, Pale Oak, Crimson, and Warped tree types to the Tree Generator sample tool
- Added Melon as a crop option in the Farm Generator tool
- Added tooltip with keyboard shortcut information to the Flood Tool "Apply Flood" button
- Fixed Flood Tool preview placement and movement not supporting Undo and Redo actions
- Fixed Flood Tool preview being visually displaced by one block when placed at Y coordinate of 0 or lower
- Fixed a bug where adding a new Jigsaw collection would cause the selected collection to switch to the last one alphabetically instead of staying on the newly created collection
- Fixed a crash and missing blocks when generating a Jigsaw preview containing wall blocks or other blocks whose post-placement state depends on neighboring blocks
- Fixed a crash that occurred when generating a Jigsaw preview with structures containing Jigsaw blocks that have an invalid "Turns Into" block name
- Fixed a bug that the Jigsaw was built using only one structure from pool of pieces after rejoining a Project
- Fixed a bug that the preview offset has been changed after click Quick Move in Selection Tool
- Fixed a bug that the LayoutInstance structure rotation/mirror didn't match the structure preview
- Fixed transition when loading a project on Editor play screen from Instant to Slide, and making it consistent with Play screen
- Fixed a bug in the Editor Workbench tool where doors could only be edited by clicking the bottom half. Clicks on the top half (upper_block_bit=true) are now resolved to the bottom half so block state highlighting and property edits work consistently from either half.
- Added TooltipButton API for interactive tooltips to support buttons
- Improved performance for frequently updating scripted panes. Also removed beginConstruct and endConstruct functions
- Added setSortOrder and getSortOrder to IModalToolContainer for custom tool organization
- Implemented Jigsaw auto-save for changing structure and weight in pool
- Implemented auto-save for Prefab template layout changing.
- Added Minimap click and hover interactions
Added click-to-teleport on the minimap and markers.
- Added hover tooltips showing block, biome, and coordinate info on the minimap, and label info on markers.
- Moved block scanning to a client-driven model with spread-over-frames processing to avoid frame spikes.
- Added marker system with Multiplayer, Location, and Custom marker types.
Entity
- Released execute_event_on_home_block entity event response out of experimental
Entity Components
- The following entity components have been taken out of beta and are available starting with the "1.26.30" format version:
"minecraft:apply_knockback_rules"
- "minecraft:pushable_by_entity"
- "minecraft:bounciness"
- "minecraft:air_drag_modifier"
- If set to false, other entites won't retaliate against the attacking entity
- These changes are in beta format version, the intent is to add these changes to format version 1.26.30, when going out of beta
- Each preset entry supports the following fields:
"filter", conditions that must be met for the preset to be applied
- "push_mode", the type of push calculation: "default", "legacy_boat", or "legacy_minecart"
- "strength_multiplier", scales the push force applied to the entity
- "min_distance", minimum distance between entities for push forces to be applied
- "push_scale_self", scales how much push force this entity applies to itself away on collision
- "push_scale_other", scales how much push force this entity applies to the other entity on collision
- "play_sound_cooldown_in_seconds", cooldown in seconds between sounds, a lower number results in more sounds
- "play_sound_impulse_threshold", minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity
- When set to true (the default), the entity is unleashed from the entity it is leashed to once the component is removed
- Entities with format versions prior to 1.26.30 will have this field defaulted to false to preserve existing behavior
- When set to true (the default), entities leashed to the entity are unleashed once the component is removed
- Entities with format versions prior to 1.26.30 will have this field defaulted to false to preserve existing behavior
- reapply_default preserves the current behaviour where knockback is reapplied with the new power and a default preset
- multiply instead combines it into the original knockback calculation by multiplying the power value in the preset provided by minecraft:apply_knockback_rules
- The min_distance field now controls the minimum range at which push interactions can occur for all push_mode valuesDistance is measured as the horizontal distance between the centers of the two entities
- Distance is measured as the horizontal distance between the center of the pushed entity and the edge of the pushing entity's collision box
Entity Event Responses
- Added unleash entity event response
If its unleash_self field is set to true, it unleashes the entity from the entity it is leashed to
- If its unleash_others field is set to true, it unleashes all entities that are leashed to the entity
Entity Filters
- Added the redstone_strength_at_position entity filter that tests the redstone signal strength at the subject entity's position
- The redstone_strength_at_position entity filter now correctly evaluates to 0 when no signal is present
- The redstone_strength_at_position entity filter now correctly evaluates to the redstone strength when a Redstone Wire is pointing at the evaluated position
Features
- Adding a new feature type height_difference_filter_feature
This feature is meant to be used as a filter to filter away positions based on height differences close to the placed feature
- Example usage to allow Pink Petals to only place close to cliffs:
- min_required_upward_height_diff Specifies the minimum height difference required upwards
- min_required_downward_height_diff Specifies the minimum height difference required downwards
- max_allowed_upward_height_diff Specifies the maximum height difference allowed upwards
- max_allowed_downward_height_diff Specifies the maximum height difference allowed downwards
- search_radius specifies the length in each cardinal direction the filter will check for blocks against the given differences
- places_feature specifies what feature should be placed when filter succeeds
- When true, only motion-blocking blocks within the structure are checked for intersections against the block_allowlist
- When false, all blocks in the structure except empty ones are checked for intersections, including air
- Defaults to true, preserving existing behavior
- Motion-blocking blocks are full blocks that block motion
- Specifies which Y coordinate of the structure is considered its ground level
- Used as a vertical offset during placement and determines which layer of the structure is checked by the leveled and grounded constraints
- All non-air blocks at this level define positions where the leveled and grounded constraints are checked
- If the value exceeds the structure's height, it is clamped to the maximum valid value and a content warning is emitted
- Defaults to 0
- When specified, ensures the structure's ground level is placed on mostly flat terrain
- Includes a max_steepness field that defines the maximum allowed height difference between the placement position and terrain samples taken at the structure's ground level
A valid terrain sample consists of a solid block with a non-solid block above it
- Defaults to 2
Gameplay
- Fixed a bug where the loot table match_tool condition could match when blocks were broken or mobs were killed with an empty hand (MCPE-188723)
General
- Projectiles spawned using the "minecraft:spawn_entity" component now respect the anchor field of "minecraft:projectile"
- Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache
- Fixed an issue where on slower connections the hotbar would swap between items if you placed a block and immediately swapped
- String length validation for JSON now correctly apply to multi-byte characters
Graphical
- Fixed an issue where "should_update_bones_and_effects_offscreen" and "should_update_effects_offscreen" settings were not applied as expected
- Removed padding from terrain atlas on RenderDragon.Known issue around RTX textures displaying incorrectly; this will be resolved in an upcoming Preview.
Items
- A new field "start_using" was added to the "minecraft:use_modifiers" item component. It can either be set to "always" or "if_first". It is defaulted to "always" with format version lower than 1.26.30 and "if_first" otherwise. When set to "if_first", "minecraft:use_modifiers" will only attempt to start using the item if no other component has already attempted to.
- Items with both a "minecraft:use_modifiers" and a "minecraft:shooter" component with a charge duration will now properly charge and shoot with "start_using" set to "if_first". (MCPE-228331) (MCPE-228332) (MCPE-228333)
- The "minecraft:wearable" component no longer overrides the "minecraft:max_stack_size" component when both are present on a custom item (MCPE-176931)
- Items with both a "minecraft:use_modifiers" and a "minecraft:shooter" component with no available ammo will no longer draw with "start_using" set to "if_first" on the "minecraft:use_modifiers" component (MCPE-228331)
Loot Tables
- Fixed loot table container filling so when no empty slots remain, generated loot now merges into matching non-full stacks instead of failing to place (MCPE-233039)
Mobs
- The effect_amplifier field on the minecraft:attack component is now applied to the inflicted status effect, so amplifier-sensitive effects such as Hunger now scale correctly when triggered by a mob's melee attack
- Fixed actor textures not loading properly when applying packs with older min engine version
Molang
- Added the query.fuse_time query that returns the remaining fuse time of an entity, or -1 if the entity doesn't have a "minecraft:explode" component
Network Protocol
- Modified the binary format of BossEventPacket
Renderer
- Fixed a bug where held_item_scale was not correctly applied to data driven blocks
- Entity held_item_scale now accepts a Molang expression for state-driven scaling, and consistently applies to the main hand only in both first- and third-person
Scripting
- Releasing isSnowLoggable method in ScriptBlockPrecipitationComponent from beta to 2.8.0.
- LootItem scripting class now returns correct values for Name field on custom items and blocks (MCPE-238050)
- LootPool scripting class now returns correct values for Rolls and Bonus Rolls fields. (MCPE-238055) (MCPE-238056)
- Added BiomeWater API for water graphics overrides to beta
- Added BiomeColorGrading API for color grading and tone mapping graphics overrides to beta
- Added BiomeLighting API for lighting graphics overrides to beta
- Added PlayerWater API for per-player water graphics overrides to beta
- Added PlayerColorGrading API for per-player color grading and tone mapping graphics overrides to beta
- Added PlayerLighting API for per-player lighting graphics overrides to beta
- Added PlayerAtmospherics API for per-player atmospherics graphics overrides to beta
- Added LootItem.conditions to beta. MCPE: 238052
Sounds
- Updated sound assets for Nautilus jets and Nautilus recovers
- Added bespoke sound event for when Slime mobs landActual sound on Slime and Magma Cube is unchanged, this is to support the Sulfur Cube
Stability and Performance
- When leaving the game in split screen the ecomode system could receive a callback after the client had been removed causing a crash
Surface Builders
- The NoiseDescriptor schema definition has been introduced. The purpose of this schema is to be used as part of a surface- or subsurface-builder's schema. It has the following fields:
name: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required)
- first_octave: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required)
- amplitudes: Governs the attenuation of the first n octaves in the generated noise (required)
- noise: The noise identifier associated with a particular NoiseBlockSpecifier (non-required)
- threshold: The minimum sampled noise value associated with the provided Block (non-required)
- range: The range of sampled noise value associated with the provided Block (non-required)
- block: The block to place if the noise sample satisfies either the threshold or range condition (required)
- noise: a NoiseDescriptor (required)
- non_replaceable_blocks: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required)
- noise_block_specifiers: An array of NoiseBlockSpecifiers defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required)
User Interface
- Fixed marketplace offers sometimes showing coin icons in places they shouldn't
- Fixed a bug where the coin icon may not appear on certain Marketplace offers
Voxel Shapes
- Internally used Voxel Shapes have been released to the bedrock-samples Github repo (https://github.com/Mojang/bedrock-samples/) for creator reference when making their own shapes.
- Matching shapes will be merged at runtime for better performance.ex. minecraft:composter & custom:composter (where custom:composter is a copy of the exported minecraft:composter shape) will be de-duplicated down on world load to save memory.
World Generation
- Fixed infinite loading issue for biomes with subsurface builder (MCPE-238131)
- Bedrock floor and ceiling will be placed regardless of "minecraft:surface_builder" and "minecraft:subsurface_builder" presence in the biome.json file
Experimental Technical Updates
Add-Ons
- Custom projectiles spawned via the "minecraft:spawn_entity" component now apply the offset field of "minecraft:projectile" when the experimental toggle "Custom Projectiles" is enabled
API
- Adds WebSocketClientCloseReasons enum to @minecraft/server-net in beta.
- WebSocketClientCloseAfterEvent
Adds property reason: WebSocketClientCloseReasons in beta
- This event is now sent when WebSocketClient.close() is called
- This setting, if set, will prevent a websocket from being spammed by the server and close the socket if all data payloads size received during a tick exceeds this value.
- Property errorCode is now a HttpStatusCode in beta
- When connection websockets, you can now provide headers for the connection packet: WebSocket.connect(uri: string, headers?: HttpHeader[]) : Promise<WebSocketClient>
- Removed locatorBar: boolean property from beta.
- Added playerWaypoints: PlayerWaypointsMode property to beta. This replaces the removed locatorBar rule.
- DebugCone, DebugCylinder, DebugPyramid, DebugEllipsoid
- It is only present on blocks defined with a 'minecraft:block_entity component with dynamic_properties` set to true
- It stores properties of the same DynamicProperties type that can be found on entities or item stacks
- It comes with a get, set and totalByteCount API
- It may only store up to 1KBytes of data per block entity
- It (currently) does not carry over its data to the item resulting from mining or picking the block entity
- Added class ScriptInvalidObservableError that is thrown when an observable value is expected to be writable, but it is not.
- Changed class CustomForm
Changed function dropdownChanged return type from CustomForm (throws InvalidFormModificationError) to CustomForm (throws InvalidFormModificationError, InvalidObservableError)
- Changed return type from CustomForm (throws InvalidFormModificationError) to CustomForm (throws InvalidFormModificationError, InvalidObservableError)
- Changed return type from CustomForm (throws InvalidFormModificationError) to CustomForm (throws InvalidFormModificationError, InvalidObservableError)
- Changed return type from CustomForm (throws InvalidFormModificationError) to CustomForm (throws InvalidFormModificationError, InvalidObservableError)
Blocks
- Added snow logging behavior for multi-blocks
- Added the 'minecraft:block_entity` block component
It has a single boolean field dynamic_properties
- It requires format version 1.26.20 and Experimental Upcoming Creator Features
- It cannot be used in permutations
- While leaner than their Vanilla counterparts, they still are heavier on the RAM than non-block-entities; use them sparingly
- it can be used to assign an instrument to "up" and "down" faces of a block and it's permutations
all current instruments can be used to define a sound
- newly added "note.none" can be used to specify no sound for a face
- if a face is not defined it will use its default value; "up": "note.harp" and "down": "note.none"
- at least one face must be defined for the component to be valid Example:
- Added non-unit-Cube voxel shapes for 8 Vanilla blocks when the Voxel Shapes experiment is enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed
Anvil shape (3 blocks): Anvil, Chipped Anvil, Damaged Anvil
- Cactus shape (1 block)
- End Portal Frame eye shape (1 block): added shape for the eye-filled state
- Grindstone shape (1 block)
- Heavy Core shape (1 block)
- Lectern shape (1 block)
- Shelf shapes (12 blocks): Acacia Shelf, Bamboo Shelf, Birch Shelf, Cherry Shelf, Crimson Shelf, Dark Oak Shelf, Jungle Shelf, Mangrove Shelf, Oak Shelf, Pale Oak Shelf, Spruce Shelf, Warped Shelf
- Bell attachment shapes (1 block): floor, ceiling, single wall, and double wall variants
- Big Dripleaf shape (3 blocks): Big Dripleaf, Big Dripleaf Tilt Partial, and Big Dripleaf Tilt Full
- Fence shape (13 blocks): Fence for each wood type (13)
- Fence Gate shape (26 blocks): Fence Gate and Fence Gate In Wall for each wood type (13)
- Wall-mounted skull shapes (6 blocks): Creeper Head, Dragon Head, Player Head, Skeleton Skull, Wither Skeleton Skull, Zombie Head
- Wall-mounted Piglin shape (1 block): Piglin Head
Custom Dimensions
- Fixed Custom Dimension height range to match Overworld defaults
Entities
- Added support for using entity actions in entity_version upgraders
Entity Components
- The following beta fields of minecraft:apply_knockback_rules now use the direction of the tap location when using a touch input device
horizontal_hit_angle_scale
- vertical_hit_angle_scale
- vertical_position_angle_scale
Events
- Added EntityStartSneakingAfterEvent and EntityStartSneakingAfterEventSignal to beta.
General
- Added "owner_launch_immunity_ticks" field to the projectile component
- Fixed player spawn position when rejoining a world after their previously saved custom dimension becomes inactive
Graphical
- Point lights are now disabled on unsupported hardware (Android, PS4, Xbox One) when the RenderDragon Features for Creators experiment is enabled in Vibrant Visuals.
- Fixed an issue where square artifacts would appear when looking at point lights
Items
- Item components minecraft:swing_sounds, minecraft:durability_sensor, minecraft:record, and minecraft:use_modifiers now accept string-based sound event names in addition to enum values when using the Beta APIs experimental toggle
- String-based sound names reference entries in sound_definitions.json, allowing content creators to use custom sounds in data-driven items without needing new enum values
Packs
- Added new pack folder to dedicated server for system packs (packs which are loaded automatically to the world and disallow other packs using their IDs)system_behavior_packs and system_resource_packs
User Interface
- Fixed formatting codes when using multiline texts in Ore UI system.
- Add support for responding to Xbox friend requests from the Social Drawer
Read full changelog on Minecraft.net →
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