It's finally happening. RLCraft Season 1 goes live today at 5:00 PM Eastern Time. Fresh map, fresh economy, and a bunch of new stuff we've been working on behind the scenes.
Here's what's new.
Brand new custom system. Post a request for any item you need, set your own reward, and any player on the server can claim it, gather the items, and deliver them for guaranteed pay. Think of it like a reverse auction house. No more waiting around in chat trying to find someone who has what you need.
Rewards range from $100 up to $500,000, and the payout is held in escrow so the claimer always gets paid. Guilds can post bounties too.
NPCs around spawn now hand out quests with full dialogue, real objectives, and actual rewards. There's a main quest chain that walks new players through every major system on the server, plus daily quests that rotate from a pool of different objectives. Complete them for money, tokens, job XP, and more.
Track everything through the quest journal or the sidebar tracker that shows your active progress in real time.
You'll notice some new faces around spawn. 16 custom NPCs make up the welcome experience, each with their own personality, dialogue, and role. Roderick the Job Master, Garrick the Blacksmith, Aldric the Fisherman, and more. They're not just decorations. They give quests, run shops, host the bounty board, and guide you through the server's systems.
Right-click to talk. They'll remember where you left off.
Guilds are persistent player-run organizations with a shared treasury, leveling up to 50, daily guild quests, and guild-vs-guild challenges and wars. Found a guild, recruit members, level up together, and compete against other guilds on the server.
There's a full upgrade tree, XP boosts, alliance and rivalry systems, guild homes, teleportation, and a reputation tier that tracks your guild's standing over time. This one goes deep.
This one's been a long time coming. Block ID shifting has been fixed for Season 1, so world generation should be working properly across the board.
The player market won't be going live right away. We're holding it for about a week and a half after launch to give the economy time to develop naturally and prevent early inflation. We'll announce when it opens.
With this many new systems launching at once, there will probably be some bugs. That's expected and we'll be actively working through them over the coming weeks as they're reported. If you run into anything, please open a support ticket in Discord so we can get it sorted.
If you have any existing donator or purchase perks that don't automatically apply within a couple hours of launch, go ahead and open a support ticket for that too and we'll get you taken care of.
That's the overview. There's a lot more to each of these systems that you'll discover as you play, and we'll be doing deeper write-ups on each one over the coming weeks.
Season 1 is the best time to jump in whether you're a returning player or completely new. Hop on at 5:00 PM Eastern and come check it out. ๐
RLCraft Season 1 is coming to Apollo Network. A fresh wipe with major new systems, custom features, and a lot more to announce.
Apollo Network now has a blog. Here's what it's for, why we built it, and how it works alongside our Discord.
Several RLCraft dimensions have been reset โ Resource, Havoc Highlands, Lost Cities, The Nether, and The End are fresh and ready to explore.